Joshua Reason
Software Developer
Joshua Reason
About Me
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- Age 32
- Residence USA
- Address 88 Some Street, Some Town
- e-mail email@example.com
- Phone +0123 123 456 789
What I Do
Testimonials
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Cilents
Pricing
Fun Facts
Happy Clients
578Working Hours
4,780Awards Won
15Resume
Experience
2017 - Present
Swinburne(EMD Studio)
Xʀ Software Developer
& Tool Developer
• Developed VR and AR Software in Unity
• Developed Pipeline Tools for Unity & Unreal
• Developed Volumetric Capture Tools
• Setup & Maintained Servers used by Development Team
2021 - Present
SwinburneSessional Tutor
• Taught VR & AR Development for Film
2018 - 2018
VariousFreelance Developer
• Developed Graphical Shaders for Unity
2016 - 2017
SnobalXʀ Software Developer
& Tool Developer
• Developed VR and AR Software in Unity
• Developed Analytics for VR Software
• Developed Pipeline tools for Unity
Education
2015-2021
RMITBachelor of IT - Games and Graphics
While at RMIT, I majored in Games and Graphical programming, which mainly focused on 3D
pipelines (OpenGL, WebGl, three.js, etc.)
as well as best practices for working on games with small teams.
Other areas my studies included are: Algorithms, Networking, Discreet Mathematics...
2014
BH InstituteCert IV - Games Studies
This year long course was an Introduction to Games Development using Unity. It focused mainly on learning C# for Unity as well as Modeling and Animating in Blender.
CodingSkills
- C#
- Rust
- C++
- Java
- JavaScript
- SQL
- GLSL
- HLSL
- Python
- HTML
- CSS
PipelineSkills
- Unity
- Unreal
- OpenGL
- WebGL
- Android
- iOS
- SteamVʀ
- Oculus
- AʀCore
ProjectManagement
- Git
- Jira
- Notion
- Trello
- Hack&Plan
Awards & Achievements
Portfolio
Blog
Why I Switched to Sketch For UI Design
Best Practices for Animated Progress Indicators
Designing the Perfect Feature Comparison Table
An Overview of E-Commerce Platforms
About Me
Melbourne
job.reason.joshua
@gmail.com
Freelance Available
I'm a Melbourne based Software Developer who specialises in XR Development.
I studied Graphical Programming & Games Development at RMIT here in Melbourne.
My preferred style of development is to build pipeline tools which help others on my team to better develop and design software.
I like to focus on designing code which is modular and re-usable.
I tend to prefer self-hosting my own services (such as Git Repo's), instead of relying on third-party servers, a skill I find extremely useful when it comes to games development due to the large amount storage game projects can take up.
In my spare time, I still mess-around and work on game ideas, many of which I'm sure will never see the light of day.