Oscilloscope Renderer

Details

A project where I'm using Unity's Scriptable Render Pipeline to Render to an oscilloscope.
The meshes vertices are being projected into a 2d space (like you would to render to a screen). Then I'm using to Audio Channels to output an X and Y axis for each vertex
XY test Test to check that rendering works on the X/Y Axis

Cube test Cube rendered to a virtual oscilloscope

Cube test TV converted into an oscilloscope.

Details

Personal Project

  • 2021

Credits

Programmer - Joshua Reason